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The launcher has predefined default profiles for most IWADs, you can add your own profiles by pressing Y on the main tab
#GZDOOM MULTIPLAYER LAUNCHER MODS#
Mods are supported (yes, Brutal Doom as well) and should be placed in the gzdoom/pwads folder because the launcher only scans that folder
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You can technically place the game into any folder, as long as the gzdoom folder is next to gzdoom_launcher.nro GZDoom (especially some more complex mods) may require more RAM than is available in applet mode, so better use another title instead of the Album for HBMenu override, or use NSP HBMenu Joystick axis settings might reset after restart. When you exit the game via the Quit option in the menu, something doesn't deinitialize properly and the next homebrew you run will crash, unless you exit and reenter hbmenu. You can start GZDoom by itself, but it will default to the last played IWAD (or the one it finds in the folder). To run, start GZDoom Launcher from HBMenu. For the complete list of what GZDoom supports, see the wiki. To install, unzip gzdoom_nx_1.zip to the switch folder on your SD card, then place at least one supported IWAD (eg doom2.wad) into gzdoom/iwads/. Launcher that lets you pick mods and start network games. Most things work, including sound, music, multiplayer and the hardware renderer mods/maps in screenshots: Alien Vendetta, abort_m, Hideous Destructor.Fgsfdfgs has released a new port of Doom to the Nintendo Switch:.slash004, nabelo and other people from the ReiSwitched Discord and #switchdev for help and testing.fincs, Armada651, Subv and probably others for their work on the OpenGL/mesa/libdrm stuff.ZDoom + GZDoom teams and other contributors for GZDoom.Initial Switch release, based on latest GZDoom source.Merged latest upstream changes (4.1.3+).That seems to have fixed the not-saving-joystick-settings bug.Rebuilt with latest libnx (9.0.0 support).Merged latest upstream changes (4.2.1+).Increased amount of possible PWADs in the launcher to 10.You can now enter console commands by hitting A in the console.Merged latest upstream changes (4.3.3+).Rebased port on latest upstream (4.5.0+).The game should also now default to GLES2.This means the GLES2 renderer is now available and functioning, which might benefit performance.Rebased port on latest upstream (4.7.1+).rebased port on latest upstream (4.10+).This is partially because there's no JIT compilation for the scripts on the Switch. Performance in general is pretty bad, especially with certain mods.Only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host.The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network.You can start a netgame from the launcher don't forget to change the player number from 1 and read the warning message.Multiplayer was only tested between a Switch and a PC, but Switch Switch will probably work as well.if that doesn't help, turn on "Write log" in the launcher and run it again, then check gzdoom.log.
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#GZDOOM MULTIPLAYER LAUNCHER ZIP FILE#
Unzip the attached ZIP file into the sdmc:/switch/.
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